Huge 3d models

Posted by Kaya Kupferschmidt • Monday, August 8. 2005 • Category: OpenGL
I was looking for some big 3d models for some performance test, and I found the The Stanford 3D Scanning Repository which includes the original data sets of some popular 3d models, which range from medium (the Stanfort Bunny with 69451 triangles) to huge (the Stanfort Lucy with 28,055,742 triangles). So if you want to stress any 3d algorithm, these models might come in handy.

Crippeled OpenGL in Windows Vista?

Posted by Kaya Kupferschmidt • Sunday, August 7. 2005 • Category: OpenGL
Currently there are some rumors at the disccusion forum of OpenGL.org about the OpenGL architecture in the next Windows release called "Windows Vista". They state that Microsoft will only provide a wrapped OpenGL 1.5 that sits on top of DirectX 9. This would mean degraded performance plus the end of the simple exntension system for OpenGL - with other words, Microsoft is going to kill OpenGL on Windows. And that in turn would probably kill OpenGL on most other platforms as most companies wouldn't care to port their software from Windows DirectX to OpenGL any more.

For some more information, you can browse these Microsoft Winhec slides:

"Windows Graphics Overview [WinHEC 2005; 171 KB]"

"Advances in Display and Composition Architecture for Windows [WinHEC 2005; 422 KB]"

You can follow the discussion here.

Let us hope that either these rumours turn out to be false or that Microsoft is willing to change their strategy.

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