New demo on the way...
Posted by Kaya Kupferschmidt • Saturday, April 23. 2005 • Category: OpenGL
Again I am working on a new demo that will take advantage of the new EXT_framebuffer_object extension in OpenGL. The demo will feature some reflecting spheres which will not only reflect the static cubemap surrounding the scene, but which will also reflect all other spheres in the scene by dynamically generating a cubemap for each sphere.Although I expected this to be an easy project, the correct order of the matrices needed to render the cubemaps for each sphere drove me almost mad, until I went away from my PC and thought about the whole setting without hurry.
The demo is almost finished, there are only two things missing: The lighting of the spheres in the cubemaps isn't correct (but this should be easy) and I am still thinking about implementing some HDR rendering. The scene would benefit a lot of an extended lighting range, especially the reflections should look much better. But unfortunately I found out that on NVidia FX series graphics cards, there seems to be some crippled support for float buffers in hardware and I do not really want to mess around with HILO textures, which make things complicated and ugly (from a programmers point of view). But maybe I get HDR rendering to work on ATI hardware...



